The House of Baskerville
The House of Baskerville is an augmented reality (AR) book that engages the reader with the elements of design in an unconventional and off-beat way using characters from the Baskerville family whose attitudes belie aspects of each element of design. For example, Linus the patriarch, is compelled by his character to love order and eschew chaos. For linus, the line delineates the order and predictability of the made world from the abyss. Each character, is driven to express their own unqiue qualities in ways that open the door to the revelation that their powers, in their own right are limited and that only when brought into a complementary relation with the powers of the other characters are their powers enhanced and amplified.
The book was conceived as a class project as part of the Professor Jim Kinney's Knowledge Design 1&2 Labs. The project started in September 2014 with workshops on developing the concept and deciding on Aurasma as the delivery platform for the AR experience. Character descriptions and the basic narrative structure were co-developed and the script was written by Professor Kinney. Storyboarding was supplied by Christina DaCruz and Character designs were visualized by Samantha Pitcher. The design, layout and typography of the printed book iwas skillfully executed by Jasmine Scott.
The pages within the printed book contains key images that trigger multi-media animations by Julia Finlay, Will Sawada and professor Jim Kinney that include voice overs courtesy of Linda Ballantyne (the voice of Sailor Moon!), original music scores by Andrew Wright and Will Sawada. Printingof the book was made possible by a generous donation from retired professor K.K. Puri who wanted to share with the world his undying love for the world of paper and print in a more contemporary context.
Below are a series of stills and video that document the creation of the characters and the multi-media segments that are delivered to the reader by scanning the printed page using a smart phone or tablet running the Aurasma App.
We sincerely hope that you will enjoy the work that we have done and look forward to hearing your comments.
The powerful House of Baskerville once ruled the world of design. It's shining star is in peril of crashing from the heavens as their storied family fades from the limelight into the twilight of obscurity.
Meet the Baskervilles in the parlour of their crumbling mansion.
HOUSE OF BASKERVILLE Scene 01: Something is eating at the core of the venerable House of Baskerville.
HOUSE OF BASKERVILLE Scene 02: The family members vent.
HOUSE OF BASKERVILLE Scene 03: Val is the first to bid farewell.
HOUSE OF BASKERVILLE Scene 04: Spectra paints the town.
HOUSE OF BASKERVILLE Scene 06: Linus loses control.
Scene 06 introduces the Father, Linus, who is obsessed with order and control. For him, the line is the measure of all things—an unequivocal dividing line that keeps things safe and contained.
HOUSE OF BASKERVILLE Scene 07: Pauli enters another dimension.
HOUSE OF BASKERVILLE Scene 08: Skye explores the world of opposites.