Something is amiss in the venerable and powerful House of Baskerville!
The venerable House of Baskerville is in its twilight. Ravaged by titanic egos and bitter infighting, the house falls into decline. This traditional storybook is brought to life using Augmented Reality to deliver a character rich tale that takes one on an unconventional journey into the world of design. Each Character within the story personifies one of the elements of design.
Scene 01
Welcome to the House of Baskerville. Come meet the Baskerville family in the livingroom of their crumbling mansion.
Like every family, the Baskerville's tried to keep their secrets to themselves; however, the tectonics of their family dynamics invariably caused cracks to form that let the light in and allowed their enmity and petty jealousies to bubble to the surface.
This is a portrait of the Baskerville family done by 3rd year George Brown College student Sam Pitcher. It is part of a project in my 3rd year Knowledge Design I and II courses that focuses on integrating the use of new technologies in a design and educational context. This semester we are creating a rich media Augmented Reality (AR) book entitled "The House of Baskerville" The story explores the elements of design through the personas of the Baskerville Family Members. From left-to-right are Val (Value), Skye (Space), Harry (Texture), Pauli (Shape), Linus [in background] (Line), Spectra [in foreground] (Colour) and Forma (Form). The book will be a stand-alone reader with access to premium, media-rich animations and music including voice and narration by Linda Ballantyne (Voice of Sailor Moon, The Wasp, WIcked and many other well-known animated characters). A portion of the proceeds from the sale of the book will be used to support bursaries for design students in financial need.
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